What’s Wrong with the New Star Trek Movie?

Star Trek: Into DarknessComing into the movie theater, my wife said, “I’ll only like it if there’s a tribble in it.” She liked it. I guessed the key plot element when I saw the cute, furry ball. I liked it less.

“Into Darkness,” the new Star Trek movie directed by J. J. Abrams, is recycled, but plays well, at least some of the time, with the teenager in all of us. With the whole universe to toy with, literally, Abrams can only give us a rehashed, refried-bean sort of plot, or is it tri-fried? As in “Super 8,” Abrams gives us bits and pieces of other movies, or in this case, mostly Star Trek movies and TV shows.

The opening sequence, a high-action chase scene, whether derivative or an inside joke, is eerily reminiscent of Steven Spielberg’s Raiders of the Lost Ark (1981), in which Indiana Jones is chased by South American Indians. While an obviously expensive scene to film, the aboriginals’ faces here look like five and dime store paper mache masks.

With its recycled plot, “Into Darkness” is still exciting but not awe inspiring. If I could speak with J. J. Abrams, I would tell him he needs to show us the wonder of the universe as well as the foibles of its inhabitants. If Star Trek doesn’t boldly go where no one has gone before, it’s a dud.

With the villain’s superhuman strength and brains, you would think he would be a more complex character, one with a depth of feeling and understanding, yet he is little more than a shadow puppet. A couple of times it appears our déjà vu villain is about to become interesting, but the director always reels him in.

In this attempt, Kirk is the arrogant young man who knows it all; Spock is the monotone hybrid Pinocchio, while Bones is the man of feeling. Uhura is emotive and sexy, so why does she like Spock? Scotty is bland, while Sulu grows a pair when necessary, but the other characters are mostly cardboard cutouts. If their names weren’t called out when they appear, you wouldn’t know who they are.

There is a great movie in there somewhere, but it doesn’t get a chance to develop. If Abrams is going to direct another Star Trek movie, he needs to speak with, and I say this in all humility, someone like me. Star Trek movies need excitement and humor, but they also need awe, irony and blowback.

That is not to say the movie is bad. In fact it’s quite good and highly exciting at points, with great sets and decent 3D effects. Yet, it disappoints. Abrams appears to still be writing for 13 year olds, like in “Super 8,” but some of us have grown up. We want a little wonder with our popcorn and soda.

Cyberoptics: Upcoming Album Preview

Recently I spoke to dubstep artist about his upcoming, full length album on . He told me that the album is set to be released this winter, and will feature darker styles of production than on the past EP’s. Like the past albums, the songs will be heavily influenced by science fiction and video games.

Talking about dubstep in 2012, Cyberoptics said, “I think alot of new listeners are getting exposed to bass music/dubstep every day. And while a lot of influx of mediocre music may be happening now, maybe it will help lead these new listeners to the better sounds in EDM.”

Having heard the first two clips of upcoming songs (shown below), I have a feeling Cyberoptics’ album is going to blow that medicore competition out of the water.

Cyberoptics also gave a shoutout to , all his fans and supporters, and Skeptica Esoterica.

Clips of the songs Eternal Shade and Bolse from the upcoming album can be viewed below:

Faster Than Light

FTL: Faster Than LightFTL: Faster Than Light is a spaceflight simulator game by Subset Games that has consumed my life for the past few days.

The object of the game is to control a space craft that you must navigate safely across eight sectors of space before the Rebel fleet can hunt you down. Traveling through outer space, you will come across asteroid fields, space pirates, trading outposts, slave traders, alien species, dangerous planets, and more. Along the way you can upgrade your space craft and get new parts to make it more formidable. You can raid other ships, help distressed civilians, or just kill everything that comes across your path.

At first glance Faster Than Light looks like a Star Trek video game straight out of the 90′s. The chill music and pixelated graphics of FTL reminded me of VVVVVV, another old school style indie game found in the Humble Indie Bundle. Underneath the simplistic graphics though is a complex and detailed game.

FTL: Faster Than Light screenshot

Faster Than Light combines tactical, turn-based space combat with the role-playing elements of decision making, character management, and item management. Each of FTL’s different unlockable space crafts that you start with lends itself to different playstyles. For example, The Kestler, the default ship, is a weapons heavy, nimble space craft that is piloted by Humans, while the Torus is an Engi ship that makes heavy use of lasers and offensive drones.

Faster Than Light is a hardcore game. Death is permanent, choices have consequences, and the universe is hostile. Very hostile. You can’t even save your game to go back in time before you made a bad decision. The grueling difficulty of the game on normal mode will scare off casual gamers in favor of those who can stay up all night tediously micromanaging all aspects of their space craft. As of this writing I’ve played the game around forty times on normal and have gotten to the last sector around five times, yet I haven’t beaten the game once yet.

Faster Than Light is a great game, but it requires a specific type of gamer to enjoy it. Those who grew up playing roguelikes and other old school games may have a special appreciation for FTL. It is unforgiving, cold, and cruel – like outer space – but the multitude of play styles, unlockable space crafts, and tough difficulty will satisfy hardcore gamers. The overall length of the game is not long, but it is hard to complete, especially with achievements, which will keep any completionist going.

Pros

  • Hard difficulty and tons of micromanagement will keep hardcore gamers busy
  • Tons of weapons and accessories to customize your space craft
  • Combines the best parts of tactical turn-based role-playing games and space combat sims
  • Achievements and unlockables that keep the game fresh
  • Graphics and music are good and give the game a unique look and feel

Cons

  • Limited amount of unique encounters means you will see the same dialogue often across different playthroughs
  • Short length, especially on easy mode

If you have ten dollars, a free weekend, and want to play a tough scifi, role-playing game with an old school nostalgia feel, then Faster Than Light is the game for you!